3/12/2024 0 Comments Unlocking cities skylines dlcUntil an industry's respective Main Building is constructed, all other buildings of that industry type will be disallowed.Here's the one that gives an overview of identifying resources and designating industry areas. See District_specialization for more information on the behavior of industrial zones in the base game (without DLC).Ĭities: Skylines collaborated with Youtuber Two Dollars Twenty to create tutorial videos for the DLC.The solution is to de-zone those industrial cells, leaving only the industrial area 'paint' there. But if your painted-industrial area overlaps your orange-industrial zone, generic (and highly-polluting) buildings will spawn within your special area, using up land you might prefer for industrial facilities specific to the resource there. The orange grid for generic industrial zoning is irrelevant for placing the DLC structures.The Main Building needn't be near the most-concentrated deposits of the natural resource that's where extractor buildings come in.Industry-specific buildings for other categories cannot be built in this area, and will need a separate area 'painted' with their own Main Buildings. Place the Main Building within the industrial area you 'painted', to designate the area as that industry category (example: Forestry).The first structure in that menu will be a Main Building for its industry type. Select the "Garbage and Industries" menu button and select the tab for the industry category you wish to develop first (example: Forestry).You will want to place your extractor facilities on the most-concentrated spots, but will need to include several non-extractor facilities within the painted area too. Go ahead and make the painted area larger than needed, including areas with a low-ish concentration. It needn't be any particular shape, regardless of your roads, etc.On your map, begin 'painting' the region of the natural resource.In the first tab, Districts Painting tools, select the third option: Paint Industry Area.Select the Districts and Areas button (near the button for zoning residential/commercial/industrial zones) (images needed).Once you've identified which industry to work on first, use the district painting tool to designate the resource area as an industry area, and place an administrative building to designate the category. You can, however, import the Raw Resources needed to make Special Goods, so scarcity of a resource in a particular map does not prevent you from developing all 4 industries in a city. You can use the map button in the bottom-left to get a wider view of the area, and purchase tiles that have higher concentrations of the resource(s) you're interested in. Use the info overlay tool to view resource concentration. Which industry you begin with should be influenced by which natural resources are most abundant in your current map. There are 4 industry categories: forestry, farming, ore, and oil. Here's a simplification of the overall picture:Įxtractor -> Storage -> Processor -> Storage -> Unique factory -> Storage -> Commercial/exportĭesignate industry type Extractor facilities produce raw products, while processor facilities use raw products to produce Special Goods, and Unique Factories use Special Goods to produce Luxury Goods. In contrast to the generic industry zones, specialized industry facilities can produce Special Goods and Luxury Goods, which can be profitable if you balance the supply chain.
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